Estrategia para Enhance Shamy

Escrito por Crusher hace 17 meses.

Note: I'm not putting anything about enhancement running fast/fast FT/FT with spellpower items in here, as it will be nerfed in 3.1. I will say that it is very viable in 3.0 after you get elemental fury. Updated for the current 3.0.9 patch. As always, if you have any comments or corrections, please let me know! I do not expect this FAQ to be 100% accurate yet, and it never will be without your help. Which Imbues Should I Use? - Based upon preliminary testing, the ideal configuration is a slow mainhand with windfury (WF) and a slow offhand with flametongue (FT). - Fast offhands with FT are very viable but not ideal. The FT proc does more damage with a fast weapon, but you lose damage from stormstrike (SS) and lava lash (LL). - Windfury still scales better than flametongue, and as gear levels improve slow/slow WF/WF may come out on top. Early testing says we haven't reached that point with Naxx25 gear, however. Enhancement Damage Priorities Enhancement shamans do not have a set rotation, as many spells have staggered cooldowns and maelstrom weapon stacks are random. We use a priority list instead. Use the following abilities in order of priority to maximize sustained damage. 1) Lightning Bolt (With a 5 stack of maelstrom weapon. Use chain lightning only if > 1 mob.) 2) Stormstrike (if out of cooldown) 3) Earth Shock 4) Lava Lash 5) Refresh Water/Lightning Shield, depending on mana needs How to gear for Enhancement The proper way to determine stat weights is to run the simulator with your stats plugged in. http://elitistjerks.com/f31/t31667-enhancement_shaman_enhsim_dps_simulator/ If you're still leveling up or feel lazy, a general rule of thumb is as follows. These are ordered by priority. 1) 8% total melee hit (to cap special attacks, include improved dual wield here) 2) Expertise (until 6.25% reduction in parry/dodge) 3) 17% total hit (To cap spell hit. Note that improved dual wield does not provide spell hit.) 4) Crit and Agility (no real caps here) 5) More hit (until hard cap at 22%) > Haste > Int > Str > Attack Power > Spell Power Note that hit has "soft" caps at 3% (for special melee attacks, including 6% melee hit from talents) and 17% (for spells) and a hard cap at 22% (covers everything, assuming 6% melee hit from talents). Windfury Weapon - Scales with weapon DPS, attack power, haste, crit, and hit. - Mitigated by armor and block, avoided by dodge, parry, and miss. - Has a 5% special attack type melee miss chance. - Benefits from weapon mastery for 10% more damage. - The best enchant for enhancement shamans on the main hand. - The two extra attacks can proc flurry, unleashed rage, and weapon on hit effects. They do not consume flurry charges and don't glance. - When used offhand, the two extra attacks are affected by the standard offhand 50% damage reduction. The WF proc's attack power bonus is not. - The glyph of windfury weapon is not worthwhile with FT offhand. Windfury Totem - As of 3.0 the windfury totem gives haste. It now stacks with the shaman-only weapon imbue. The Windfury Cooldown After WF procs it cannot proc again on either hand for 3 seconds. No 1H weapon in the entire game can proc WF twice in a row. This means that WF will proc less than the 20% promised on its tooltip. - When only one weapon has WF, each hit outside of the cooldown has a 20% chance to proc. This leads to a 11-18% overall proc rate, depending on gear, weapon speed, spec, and luck. Slower is better. - When both weapons have WF, each hit outside of the cooldown has a 36% chance to proc. This leads to a 11-14% procrate with weapons faster than 2.0s unhasted and a 14-18% procrate with weapons slower than 2.0s unhasted. Slower is better. Flametongue Weapon - The best mainhand enchant for elemental shamans and the best offhand enchant for enhancement shamans. - Scales with spell power, melee attack power (with Mental Quickness), crit, hit, and melee haste. - Mitigated by spell resist, fire resist, avoided by dodge, parry, and miss. - Has a 4% normal spell miss chance. - Crits at 100% damage with the elemental talent Elemental Fury - With Mental Quickness FT scales with attack power, but it scales less than WF. FT should not be used mainhand by enhance shamans. - Benefits from 10% of your spell power per hit. This additional damage ignores weapon speed, so fast weapons do more damage from the FT proc. - Used offhand, the FT proc is not affected by the 50% damage reduction. - FT rank 10 adds 68.5 base dps. Each proc will do 68.5*(weaponspeed) base damage. - Does not benefit from the Spirit Weapons threat reduction. - Does not proc Elemental Focus on crits. - The glyph of flametongue weapon stacks when dualwielding, giving 4% spell crit. - As of 3.0, the FT totem gives spell power instead of the FT weapon imbue. This stacks with FT weapon. Earthliving Weapon - Earthliving (EL) is the new weapon imbue for restoration shamans. It replaces rockbiter, which was removed at level 30. - The EL effect has a chance to proc on each "jump" of a chain heal. - The Heal over Time (HoT) effect ticks every second and refreshes itself when it procs frequently. It does not stack. - When dualwielded, the healing spell power effect and procrate are both doubled, but the HoT still does not stack. Frostbrand Weapon - Scales with spell power, attack power (with Mental Quickness), crit, hit, melee haste. - Mitigated by spell resist, frost resist, avoided by dodge, parry, and miss. - Has a 4% normal spell resist chance. - Crits at 100% damage with the elemental talent Elemental Fury. - Benefits from 10% of your spell power per proc. - Procs at 9 procs per minute, which at level 80 is 66.30dps. - With Mental Quickness, FB scales with attack power, but it scales considerably worse then FT. FB should not be used for its damage. It is situationally useful in PvP only. - Does not benefit from the Spirit Weapons talent threat reduction. - Does not proc Elemental Focus on crits. Rockbiter Weapon - All ranks of rockbiter weapon were removed after level 24. Once you get WF, start using it instead. Anticipation vs. Toughness - Both talents are primarily valuable for their PvP benefits. Neither should be taken for PvE. If you insist, anticipation gives much more avoidance than toughness gives mitigation. These are two of the worst shaman talents. Maelstrom Weapon - Maelstrom Weapon (MW) is a fantastic talent. A 5-stack lightning bolt should always be your first priority for both sustained and burst DPS. - MW ranks give 2/4/6/8/10 base procs per minute (PPM). - Note that this is before dualwielding, windfury, instant attacks, and haste like flurry or WF totem. MW procs a lot more than 10 per minute. Due to instant attacks, slow weapons are better than fast. - This bears repeating-- unlike many PPM enchants, MW scales with haste. More haste will give more MW procs. - Instant spells cast with 5 ranks of MW do not interrupt the swing timer. - There's no general consensus if it's worthwhile dropping ranks of MW. General feeling is that you should get all 5 ranks of the talent in all sustained DPS builds. This can be tested in the simulator. Unleashed Rage - Does not generate threat. - Unleashed rage is 5 talent points. Its main competitors, Trueshot Aura and Abomination's Might from MM hunters and blood DKs cost 1 and 2 talent points, respectively. The DK version also gives a secondary buff of 2% strength. - If possible you should avoid getting Unleashed Rage. Save the talent points and let a hunter or DK provide this buff. The Elemental Focus Talent - Elemental focus procs on every offensive spell crit, giving a buff reducing the cost of the next two spells by 40%. - As of 3.0, this buff works on heals. It does not stack to greater than two. Instead it refreshes itself. - Chain lightning does give three chances to proc elemental focus. - Elemental mastery now gives one free spell and you gain the elemental focus buff. Dual Wield Specialization - Dual wield specialization does not give spell hit. Stormstrike - [BUG] Not affected by the thundering strikes talent. - [BUG] If the first attack of your stormstrike is dodged, parried, or misses, the second will never go off. This bug has been reported many times but never acknowledged. - Can proc windfury, flurry, weapon procs, unleashed rage, shamanistic rage. Searing Totem - Gets 8% of your spell power per 2 second shot. - With 1000 spell power and the call of flame (+15%) talent, does 185 damage every 2s for 60s (92.5dps). That's 5550 damage for only 5.25% base mana, well worth casting. (with totemic focus -25% cost) - Searing totem will not break crowd control on its own. Chain Heal - Fully talented chain heal is one of the best healing spells in the game, if used effectively to heal multiple targets. It is only useful situationally, but when you can use it, it's incredible. - Fully talented chain heal is the main reason why resto shamans are useful in raids. Shaman single target healing is inefficient compared to priests or paladins, but we're great at keeping the rogues up. Lava Lash - LL is a standard non-normalized offhand attack that happens to do fire damage. It is affected by the 50% offhand damage penalty just like a normal offhand attack. It crits at 100% without elemental fury. - It does not benefit from spell power, etc, and will proc everything a normal offhand attack will proc like flametongue, windfury, mongoose, flurry, etc. - LL completely bypasses armor and is resisted like a fire spell, but uses melee hit. It also benefits from buffs to spell damage, like curse of the elements. Which Buffs aren't raid-wide? - Healing stream, mana spring, mana tide, grounding, and tremor totems remain group-only. Air Totem Choice - The choice is now fairly obvious. If you need melee/hunter haste, drop windfury. If you need caster haste, drop wrath of air. Bloodlust/Heroism - These spells do affect the global cooldown to a maximum of 1s. They do not stack with other haste effects castable on other players like [Drums of Battle]. How Haste Works Haste is not a straight speed reduction. 30% haste from Flurry does not make your 2.0s weapon attack at 1.40s; it actually attacks at 1.54s. The same formulas work for melee and spell haste. They are: Haste multiplier = 1 / ((100 + haste%) / 100) Hasted weapon speed = unhasted weapon speed * haste multiplier Flurry haste multiplier = 1 / 1.3 = 0.769 So for flurry, simply multiply your unhasted speed by 0.769. Earth Shield - [BUG] Earth Shield is only affected by the Purification talent when cast upon yourself. So you lose out on 10% effectiveness. This was not fixed in 3.0. - [BUG] Mana cost not reduced by tidal focus. - Gets 56% of your +healing per charge. This is determined when you cast the spell, so you can blow your trinkets for a better earth shield proactively. - Earth shield counts as the target healing, so if it heals 100 damage they get 50 threat. This is affected by defensive stance/bear form and defiance/feral instinct, so a warrior/druid tank generates 0.725 threat against all mobs per point of damage healed. It is unknown if this healing threat is affected by Paladins' righteous fury spell. It's unlikely, since the healing effect is listed as nature, not holy. Also paladins get 50% threat from healing passively, so the difference would be minimized. (This may be incorrect as of 3.0) Spell Power Coefficients Lesser Healing Wave - 80.5% (untested) Healing Wave - 161% (untested) Chain Heal - 234% (134% + 67% + 34% on each "jump" respectively) (untested) Chain Lightning - 112% (64% + 32% + 16% on each "jump" respectively) Lightning Bolt - 79.4% Lightning Shield - 100% (33% per proc) Earth Shield - 336% (56% per proc) (untested) Earth Shock - 41% Frost Shock - 41% Flame Shock - 67% (15% on shock, 52% over the DoT) Healing Stream Totem - 11% (per 2 second tick) (untested) Searing Totem - 8% (per shot) Frostbrand Weapon - 10% Flametongue Weapon - 10% Fire Nova Totem - 21.4% (untested) Magma Totem - 66.7% (untested, across the entire DoT) Skills, Stats, and Ratings at 80 Note that avoidance stats now have diminishing returns, so benefit will drop as you stack dodge rating, for example. 1 Expertise = 32.8 Expertise Rating = 0.25% less dodges/parries from your target 1 Defense Skill = 4.9 Defense Skill Rating 1 Attack Power = 1 Strength = 1 Agility 1% Hit = 32.8 Hit rating (both spell and melee) 1% Crit = 45.9 Critical strike rating = 83.3 Agility = 167 Intellect (both spell and melee) 1% Haste = 32.8 haste rating (both spell and melee) 1% Dodge = 39.3 Dodge rating = 52 agility 1% Parry = 49.2 Parry rating 1% Chance to block = 16.4 Block chance rating 1% Resilience = 82.0 Resilience rating = 1% less chance to be crit, 2% less critical strike damage Mana Regen (out of the 5 second rule): Int now directly impacts spirit. This has become complex and out of scope for this FAQ. For more details go to the wowwiki link below or just install an addon like Ratingbuster to do it for you. http://www.wowwiki.com/Spirit Links to other useful infodumps (Many not updated for 3.0 yet, but they will be shortly.) http://elitistjerks.com/f47/t20765-shaman_enhancement/ http://elitistjerks.com/f47/t20914-shaman_elemental/ http://elitistjerks.com/f47/t24796-shaman_restoration/

¿Disfrutaste este contenido? ¡Compártelo!

  • delicious
  • digg
  • stumbleupon
  • facebook
  • google
  • Twitter

Comentar

Si tienes una cuenta actualmente, puedes loguearte con ella y evitar este formulario tan largo.

Al escribir un comentario, aceptas los terminos de uso de Panagamers.com. Este comentario será verificado primero.

No será publicado, pero es necesario. Usa Gravatar para utilizar un avatar vinculado a tu e-mail.
A donde linkearemos tu nick. Link a tu perfil de Facebook, por ejemplo.

6 Comentarios

  • Avatar de Buyakha

    pa Buyakha

    hace 17 meses

    Para Arena: Resto 2v2 / Enh 3v3 / Ele 5v5 Para BGs: Resto / Ele ... (Enh si te gusta morir constantemente) Para PVE: Resto is the way to go
  • Avatar de moco loco

    pa moco loco

    hace 17 meses

    si pero de vez en cuando encuentras un enhance shamy bn pasao como el tipo de conquest... me e topado con varios en BG y arenas y no dan bola, los q si joden bastante en arena para mi concepto son los healers no tanto los elementals pero weno a lo mejor tienes razon aunque no le veo para q hacer un enhance cuando en los raids solo buscan shamys dps y healers smile (en mi realm pasa muxo eso)
  • Avatar de ArcHPAevis

    pa ArcHPAevis

    hace 17 meses

    moco loco estas tan equivocado...... enhancement tira el mayor dps de un shaman, superior al elemental. y telo digo xq en mi anterior guild (#1 server) hay un enh shaman q el hijo de puta tiraba casi 7K en patch, y el # 2 era un ele shaman que tira 6.5K de dps. resto y ele hsaman este season van a someteeeerrr.
  • Avatar de moco loco

    pa moco loco

    hace 17 meses

    shaman solo usefull elemental y resto... enhance negative
  • Avatar de Batu

    pa Batu

    hace 17 meses

    if you want Enh your only going for raid, pvp+enh=crap
  • Avatar de mundox

    pa mundox

    hace 17 meses

    piki panish?
Subir